A downloadable asset pack

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My other packs

Ancient Temple - Limited 16 colour palette tileset!

Asset pack in the same series as:

This is a 16x16px tileset with slope tiles and full 16 tile variant tileset.

The tileset uses a 16 colour palette called #NA16 that i've created. The palette is included with the assets.

Full Details:

  • Full 16 tile variant tileset
  • slope tiles 
  • multiple variation tiles including grass
  • verticaly tileable columns
  • fallen horizontally tileable column decoration
  • Background tiles
  • Spikes
  • Wall trap with arrow sprite
  • Water tile
  • Waterfall with animation
  • Hanging vine tiles


LICENCE: This asset pack can be used in both free and commercial projects. You can modify it to suit your own needs. Credit is not necessary, but highly appreciated.  You may not redistribute  or resell the assets on their own, that includes NFTs, just images, or asset compilations. The assets can't be used in AI creations.

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And if you like the pack remember to Rate it! :) 

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(8 total ratings)
Authoraamatniekss
GenrePlatformer
Tags2D, 8-Bit, Fantasy, Pixel Art, Retro

Purchase

Get this asset pack and 18 more for $120.00 USD
View bundle
Buy Now
On Sale!
35% Off
$7.00 $4.55 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.55 USD. You will get access to the following files:

AncientTemplev1.zip 42 kB

Development log

Comments

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(+1)

do you plan on making more of these 16 color tilesets? i find them to be really cool and I like using them in my game (i use both)

(+1)

Thank you! Im not sure, currently no plans for that, but I might do some more in the future.

(+1)

Thank you!

Deleted 3 years ago

The waterfall is in a separate sprite sheet. And all the tiles are in 1 png sheet.

Deleted 3 years ago

Im not sure how it works in unity. But it's a standard sprite sheet. Everything is in 16x16px tiles. Here's a rotated preview picture. 

Deleted 3 years ago
(+1)

Not sure if it helps for a 2 year old comment, but in Unity you can open the spritesheet in the Sprite editor and slice them by number of rows and columns